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Objective Three

Demonstrate the core skills needed to create 2D and 3D art assets, textures, and animations utilizing industry-standard software tools.

Using Adobe Photoshop I created a pixel-styled platformer. The environment assets such as the brick walls, ground, etc. are all tileable and modular!

Ancient Environment

In the ancient environment project, the centerpiece is a magical statue that has a powerful crystal.

Ice Texture

Using Substance Designer, I created two textures based around an ice cave! Both textures are showcased in Substance Painter in order to display some of the open parameters I implemented to the textures. One texture is snowier, imagine it being used on an object such as an icicle. The second texture is made to be used on a rock while also giving the option to add a varying level of snow/ice!

While working on Traffic Cop VR, I helped with the asset creation along with being the project lead. One of the assets I made was the Mercedes Benz-styled van. Making the assets low-poly while being able to maintain a high-quality look was important when it came to optimizing assets.

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